/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Npc_Professions
 SD%Complete: 80
 SDComment: Provides learn/unlearn/relearn-options for professions. Not supported: Unlearn engineering, re-learn engineering, re-learn leatherworking.
 SDCategory: NPCs
 EndScriptData */

#include "ScriptPCH.h"

/*
 A few notes for future developement:
 - A full implementation of gossip for GO's is required. They must have the same scripting capabilities as creatures. Basically,
 there is no difference here (except that default text is chosen with `gameobject_template`.`data3` (for GO type2, different dataN for a few others)
 - It's possible blacksmithing still require some tweaks and adjustments due to the way we _have_ to use reputation.
 */

/*###
 # to be removed from here (->ncp_text). This is data for database projects.
 ###*/
#define TALK_MUST_UNLEARN_WEAPON    "You must forget your weapon type specialty before I can help you. Go to Everlook in Winterspring and seek help there."

#define TALK_HAMMER_LEARN           "Ah, a seasoned veteran you once were. I know you are capable, you merely need to ask and I shall teach you the way of the hammersmith."
#define TALK_AXE_LEARN              "Ah, a seasoned veteran you once were. I know you are capable, you merely need to ask and I shall teach you the way of the axesmith."
#define TALK_SWORD_LEARN            "Ah, a seasoned veteran you once were. I know you are capable, you merely need to ask and I shall teach you the way of the swordsmith."

#define TALK_HAMMER_UNLEARN         "Forgetting your Hammersmithing skill is not something to do lightly. If you choose to abandon it you will forget all recipes that require Hammersmithing to create!"
#define TALK_AXE_UNLEARN            "Forgetting your Axesmithing skill is not something to do lightly. If you choose to abandon it you will forget all recipes that require Axesmithing to create!"
#define TALK_SWORD_UNLEARN          "Forgetting your Swordsmithing skill is not something to do lightly. If you choose to abandon it you will forget all recipes that require Swordsmithing to create!"

/*###
 # generic defines
 ###*/

#define GOSSIP_SENDER_LEARN         50
#define GOSSIP_SENDER_UNLEARN       51
#define GOSSIP_SENDER_CHECK         52

/*###
 # gossip item and box texts
 ###*/

#define GOSSIP_LEARN_POTION         "Please teach me how to become a Master of Potions, Lauranna"
#define GOSSIP_UNLEARN_POTION       "I wish to unlearn Potion Mastery"
#define GOSSIP_LEARN_TRANSMUTE      "Please teach me how to become a Master of Transmutations, Zarevhi"
#define GOSSIP_UNLEARN_TRANSMUTE    "I wish to unlearn Transmutation Mastery"
#define GOSSIP_LEARN_ELIXIR         "Please teach me how to become a Master of Elixirs, Lorokeem"
#define GOSSIP_UNLEARN_ELIXIR       "I wish to unlearn Elixir Mastery"

#define BOX_UNLEARN_ALCHEMY_SPEC    "Do you really want to unlearn your alchemy specialty and lose all associated recipes? \n Cost: "

#define GOSSIP_WEAPON_LEARN         "Please teach me how to become a Weaponsmith"
#define GOSSIP_WEAPON_UNLEARN       "I wish to unlearn the art of Weaponsmithing"
#define GOSSIP_ARMOR_LEARN          "Please teach me how to become a Armorsmith"
#define GOSSIP_ARMOR_UNLEARN        "I wish to unlearn the art of Armorsmithing"

#define GOSSIP_UNLEARN_SMITH_SPEC   "I wish to unlearn my blacksmith specialty"
#define BOX_UNLEARN_ARMORORWEAPON   "Do you really want to unlearn your blacksmith specialty and lose all associated recipes? \n Cost: "

#define GOSSIP_LEARN_HAMMER         "Please teach me how to become a Hammersmith, Lilith"
#define GOSSIP_UNLEARN_HAMMER       "I wish to unlearn Hammersmithing"
#define GOSSIP_LEARN_AXE            "Please teach me how to become a Axesmith, Kilram"
#define GOSSIP_UNLEARN_AXE          "I wish to unlearn Axesmithing"
#define GOSSIP_LEARN_SWORD          "Please teach me how to become a Swordsmith, Seril"
#define GOSSIP_UNLEARN_SWORD        "I wish to unlearn Swordsmithing"

#define BOX_UNLEARN_WEAPON_SPEC     "Do you really want to unlearn your weaponsmith specialty and lose all associated recipes? \n Cost: "

#define GOSSIP_LEARN_DRAGON         "I am absolutely certain that i want to learn dragonscale leatherworking"
#define GOSSIP_UNLEARN_DRAGON       "I wish to unlearn Dragonscale Leatherworking"
#define GOSSIP_LEARN_ELEMENTAL      "I am absolutely certain that i want to learn elemental leatherworking"
#define GOSSIP_UNLEARN_ELEMENTAL    "I wish to unlearn Elemental Leatherworking"
#define GOSSIP_LEARN_TRIBAL         "I am absolutely certain that i want to learn tribal leatherworking"
#define GOSSIP_UNLEARN_TRIBAL       "I wish to unlearn Tribal Leatherworking"

#define BOX_UNLEARN_LEATHER_SPEC    "Do you really want to unlearn your leatherworking specialty and lose all associated recipes? \n Cost: "

#define GOSSIP_LEARN_SPELLFIRE      "Please teach me how to become a Spellcloth tailor"
#define GOSSIP_UNLEARN_SPELLFIRE    "I wish to unlearn Spellfire Tailoring"
#define GOSSIP_LEARN_MOONCLOTH      "Please teach me how to become a Mooncloth tailor"
#define GOSSIP_UNLEARN_MOONCLOTH    "I wish to unlearn Mooncloth Tailoring"
#define GOSSIP_LEARN_SHADOWEAVE     "Please teach me how to become a Shadoweave tailor"
#define GOSSIP_UNLEARN_SHADOWEAVE   "I wish to unlearn Shadoweave Tailoring"

#define BOX_UNLEARN_TAILOR_SPEC     "Do you really want to unlearn your tailoring specialty and lose all associated recipes? \n Cost: "

#define GOSSIP_LEARN_GOBLIN         "I am absolutely certain that i want to learn Goblin engineering"
#define GOSSIP_LEARN_GNOMISH        "I am absolutely certain that i want to learn Gnomish engineering"

/*###
 # spells defines
 ###*/

#define S_WEAPON                9787
#define S_ARMOR                 9788
#define S_HAMMER                17040
#define S_AXE                   17041
#define S_SWORD                 17039

#define S_LEARN_WEAPON          9789
#define S_LEARN_ARMOR           9790
#define S_LEARN_HAMMER          39099
#define S_LEARN_AXE             39098
#define S_LEARN_SWORD           39097

#define S_UNLEARN_WEAPON        36436
#define S_UNLEARN_ARMOR         36435
#define S_UNLEARN_HAMMER        36441
#define S_UNLEARN_AXE           36439
#define S_UNLEARN_SWORD         36438

#define S_REP_ARMOR             17451
#define S_REP_WEAPON            17452

#define REP_ARMOR               46
#define REP_WEAPON              289
#define REP_HAMMER              569
#define REP_AXE                 570
#define REP_SWORD               571

#define S_DRAGON                10656
#define S_ELEMENTAL             10658
#define S_TRIBAL                10660

#define S_LEARN_DRAGON          10657
#define S_LEARN_ELEMENTAL       10659
#define S_LEARN_TRIBAL          10661

#define S_UNLEARN_DRAGON        36434
#define S_UNLEARN_ELEMENTAL     36328
#define S_UNLEARN_TRIBAL        36433

#define S_GOBLIN                20222
#define S_GNOMISH               20219

#define S_LEARN_GOBLIN          20221
#define S_LEARN_GNOMISH         20220

#define S_SPELLFIRE             26797
#define S_MOONCLOTH             26798
#define S_SHADOWEAVE            26801

#define S_LEARN_SPELLFIRE       26796
#define S_LEARN_MOONCLOTH       26799
#define S_LEARN_SHADOWEAVE      26800

#define S_UNLEARN_SPELLFIRE     41299
#define S_UNLEARN_MOONCLOTH     41558
#define S_UNLEARN_SHADOWEAVE    41559

#define S_TRANSMUTE             28672
#define S_ELIXIR                28677
#define S_POTION                28675

#define S_LEARN_TRANSMUTE       28674
#define S_LEARN_ELIXIR          28678
#define S_LEARN_POTION          28676

#define S_UNLEARN_TRANSMUTE     41565
#define S_UNLEARN_ELIXIR        41564
#define S_UNLEARN_POTION        41563

/*###
 # formulas to calculate unlearning cost
 ###*/

int32 DoLearnCost (Player* /*pPlayer*/)          //tailor, alchemy
{
    return 200000;
}

int32 DoHighUnlearnCost (Player* /*pPlayer*/)          //tailor, alchemy
{
    return 1500000;
}

int32 DoMedUnlearnCost (Player* pPlayer)          //blacksmith, leatherwork
{
    uint8 level = pPlayer->getLevel();
    if (level < 51)
        return 250000;
    else if (level < 66)
        return 500000;
    else
        return 1000000;
}

int32 DoLowUnlearnCost (Player* pPlayer)          //blacksmith
{
    uint8 level = pPlayer->getLevel();
    if (level < 66)
        return 50000;
    else
        return 100000;
}

/*###
 # unlearning related profession spells
 ###*/

bool EquippedOk (Player* pPlayer, uint32 spellId)
{
    SpellEntry const* spell = GetSpellStore()->LookupEntry(spellId);

    if (!spell)
        return false;

    for (uint8 i = 0; i < 3; ++i)
    {
        uint32 reqSpell = spell->EffectTriggerSpell[i];
        if (!reqSpell)
            continue;

        Item* pItem;
        for (uint8 j = EQUIPMENT_SLOT_START; j < EQUIPMENT_SLOT_END; ++j)
        {
            pItem = pPlayer->GetItemByPos(INVENTORY_SLOT_BAG_0, j);
            if (pItem)
                if (pItem->GetProto()->RequiredSpell == reqSpell)
                {
                    //player has item equipped that require specialty. Not allow to unlearn, player has to unequip first
                    sLog->outDebug(LOG_FILTER_TSCR, "TSCR: player attempt to unlearn spell %u, but item %u is equipped.", reqSpell, pItem->GetProto()->ItemId);
                    return false;
                }
        }
    }
    return true;
}

void ProfessionUnlearnSpells (Player* pPlayer, uint32 type)
{
    switch (type)
    {
    case 36436:          // S_UNLEARN_WEAPON
        pPlayer->removeSpell(36125);          // Light Earthforged Blade
        pPlayer->removeSpell(36128);          // Light Emberforged Hammer
        pPlayer->removeSpell(36126);          // Light Skyforged Axe
        break;
    case 36435:          // S_UNLEARN_ARMOR
        pPlayer->removeSpell(36122);          // Earthforged Leggings
        pPlayer->removeSpell(36129);          // Heavy Earthforged Breastplate
        pPlayer->removeSpell(36130);          // Stormforged Hauberk
        pPlayer->removeSpell(34533);          // Breastplate of Kings
        pPlayer->removeSpell(34529);          // Nether Chain Shirt
        pPlayer->removeSpell(34534);          // Bulwark of Kings
        pPlayer->removeSpell(36257);          // Bulwark of the Ancient Kings
        pPlayer->removeSpell(36256);          // Embrace of the Twisting Nether
        pPlayer->removeSpell(34530);          // Twisting Nether Chain Shirt
        pPlayer->removeSpell(36124);          // Windforged Leggings
        break;
    case 36441:          // S_UNLEARN_HAMMER
        pPlayer->removeSpell(36262);          // Dragonstrike
        pPlayer->removeSpell(34546);          // Dragonmaw
        pPlayer->removeSpell(34545);          // Drakefist Hammer
        pPlayer->removeSpell(36136);          // Lavaforged Warhammer
        pPlayer->removeSpell(34547);          // Thunder
        pPlayer->removeSpell(34567);          // Deep Thunder
        pPlayer->removeSpell(36263);          // Stormherald
        pPlayer->removeSpell(36137);          // Great Earthforged Hammer
        break;
    case 36439:          // S_UNLEARN_AXE
        pPlayer->removeSpell(36260);          // Wicked Edge of the Planes
        pPlayer->removeSpell(34562);          // Black Planar Edge
        pPlayer->removeSpell(34541);          // The Planar Edge
        pPlayer->removeSpell(36134);          // Stormforged Axe
        pPlayer->removeSpell(36135);          // Skyforged Great Axe
        pPlayer->removeSpell(36261);          // Bloodmoon
        pPlayer->removeSpell(34543);          // Lunar Crescent
        pPlayer->removeSpell(34544);          // Mooncleaver
        break;
    case 36438:          // S_UNLEARN_SWORD
        pPlayer->removeSpell(36258);          // Blazefury
        pPlayer->removeSpell(34537);          // Blazeguard
        pPlayer->removeSpell(34535);          // Fireguard
        pPlayer->removeSpell(36131);          // Windforged Rapier
        pPlayer->removeSpell(36133);          // Stoneforged Claymore
        pPlayer->removeSpell(34538);          // Lionheart Blade
        pPlayer->removeSpell(34540);          // Lionheart Champion
        pPlayer->removeSpell(36259);          // Lionheart Executioner
        break;
    case 36434:          // S_UNLEARN_DRAGON
        pPlayer->removeSpell(36076);          // Dragonstrike Leggings
        pPlayer->removeSpell(36079);          // Golden Dragonstrike Breastplate
        pPlayer->removeSpell(35576);          // Ebon Netherscale Belt
        pPlayer->removeSpell(35577);          // Ebon Netherscale Bracers
        pPlayer->removeSpell(35575);          // Ebon Netherscale Breastplate
        pPlayer->removeSpell(35582);          // Netherstrike Belt
        pPlayer->removeSpell(35584);          // Netherstrike Bracers
        pPlayer->removeSpell(35580);          // Netherstrike Breastplate
        break;
    case 36328:          // S_UNLEARN_ELEMENTAL
        pPlayer->removeSpell(36074);          // Blackstorm Leggings
        pPlayer->removeSpell(36077);          // Primalstorm Breastplate
        pPlayer->removeSpell(35590);          // Primalstrike Belt
        pPlayer->removeSpell(35591);          // Primalstrike Bracers
        pPlayer->removeSpell(35589);          // Primalstrike Vest
        break;
    case 36433:          // S_UNLEARN_TRIBAL
        pPlayer->removeSpell(35585);          // Windhawk Hauberk
        pPlayer->removeSpell(35587);          // Windhawk Belt
        pPlayer->removeSpell(35588);          // Windhawk Bracers
        pPlayer->removeSpell(36075);          // Wildfeather Leggings
        pPlayer->removeSpell(36078);          // Living Crystal Breastplate
        break;
    case 41299:          // S_UNLEARN_SPELLFIRE
        pPlayer->removeSpell(26752);          // Spellfire Belt
        pPlayer->removeSpell(26753);          // Spellfire Gloves
        pPlayer->removeSpell(26754);          // Spellfire Robe
        break;
    case 41558:          // S_UNLEARN_MOONCLOTH
        pPlayer->removeSpell(26760);          // Primal Mooncloth Belt
        pPlayer->removeSpell(26761);          // Primal Mooncloth Shoulders
        pPlayer->removeSpell(26762);          // Primal Mooncloth Robe
        break;
    case 41559:          // S_UNLEARN_SHADOWEAVE
        pPlayer->removeSpell(26756);          // Frozen Shadoweave Shoulders
        pPlayer->removeSpell(26757);          // Frozen Shadoweave Boots
        pPlayer->removeSpell(26758);          // Frozen Shadoweave Robe
        break;
    }
}

/*###
 # start menues alchemy
 ###*/

bool HasAlchemySpell (Player* pPlayer)
{
    if (pPlayer->HasSpell(S_TRANSMUTE) || pPlayer->HasSpell(S_ELIXIR) || pPlayer->HasSpell(S_POTION))
        return true;
    return false;
}

class npc_prof_alchemy: public CreatureScript
{
public:
    npc_prof_alchemy () :
            CreatureScript("npc_prof_alchemy")
    {
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());
        if (pCreature->isVendor())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
        if (pCreature->isTrainer())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);

        uint32 eCreature = pCreature->GetEntry();

        if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && pPlayer->getLevel() > 67)
        {
            if (pPlayer->GetQuestRewardStatus(10899) || pPlayer->GetQuestRewardStatus(10902) || pPlayer->GetQuestRewardStatus(10897))
            {
                switch (eCreature)
                {
                case 22427:          //Zarevhi
                    if (!HasAlchemySpell(pPlayer))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
                    if (pPlayer->HasSpell(S_TRANSMUTE))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
                    break;
                case 19052:          //Lorokeem
                    if (!HasAlchemySpell(pPlayer))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
                    if (pPlayer->HasSpell(S_ELIXIR))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
                    break;
                case 17909:          //Lauranna Thar'well
                    if (!HasAlchemySpell(pPlayer))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
                    if (pPlayer->HasSpell(S_POTION))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
                    break;
                }
            }
        }

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    void SendActionMenu (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        switch (uiAction)
        {
        case GOSSIP_ACTION_TRADE:
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_TRAIN:
            pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
            break;
            //Learn Alchemy
        case GOSSIP_ACTION_INFO_DEF + 1:
            if (!pPlayer->HasSpell(S_TRANSMUTE) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_TRANSMUTE, true);
                pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            if (!pPlayer->HasSpell(S_ELIXIR) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_ELIXIR, true);
                pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            if (!pPlayer->HasSpell(S_POTION) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_POTION, true);
                pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
            //Unlearn Alchemy
        case GOSSIP_ACTION_INFO_DEF + 4:
            if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
            {
                pCreature->CastSpell(pPlayer, S_UNLEARN_TRANSMUTE, true);
                pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
            {
                pCreature->CastSpell(pPlayer, S_UNLEARN_ELIXIR, true);
                pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
            {
                pCreature->CastSpell(pPlayer, S_UNLEARN_POTION, true);
                pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        }
    }

    void SendConfirmLearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 22427:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 19052:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 17909:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    void SendConfirmUnlearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 22427:          //Zarevhi
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 19052:          //Lorokeem
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 17909:          //Lauranna Thar'well
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiSender)
        {
        case GOSSIP_SENDER_MAIN:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_LEARN:
            SendConfirmLearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_UNLEARN:
            SendConfirmUnlearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_CHECK:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        }
        return true;
    }
};

/*###
 # start menues blacksmith
 ###*/

bool HasWeaponSub (Player* pPlayer)
{
    if (pPlayer->HasSpell(S_HAMMER) || pPlayer->HasSpell(S_AXE) || pPlayer->HasSpell(S_SWORD))
        return true;
    return false;
}

class npc_prof_blacksmith: public CreatureScript
{
public:
    npc_prof_blacksmith () :
            CreatureScript("npc_prof_blacksmith")
    {
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());
        if (pCreature->isVendor())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
        if (pCreature->isTrainer())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);

        uint32 eCreature = pCreature->GetEntry();
        //WEAPONSMITH & ARMORSMITH
        if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
        {
            switch (eCreature)
            {
            case 11145:          //Myolor Sunderfury
            case 11176:          //Krathok Moltenfist
                if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                if (!pPlayer->HasSpell(S_WEAPON) && !pPlayer->HasSpell(S_ARMOR) && pPlayer->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                break;
            case 11146:          //Ironus Coldsteel
            case 11178:          //Borgosh Corebender
                if (pPlayer->HasSpell(S_WEAPON))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
                break;
            case 5164:          //Grumnus Steelshaper
            case 11177:          //Okothos Ironrager
                if (pPlayer->HasSpell(S_ARMOR))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
                break;
            }
        }
        //WEAPONSMITH SPEC
        if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
        {
            switch (eCreature)
            {
            case 11191:          //Lilith the Lithe
                if (!HasWeaponSub(pPlayer))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
                if (pPlayer->HasSpell(S_HAMMER))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
                break;
            case 11192:          //Kilram
                if (!HasWeaponSub(pPlayer))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
                if (pPlayer->HasSpell(S_AXE))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
                break;
            case 11193:          //Seril Scourgebane
                if (!HasWeaponSub(pPlayer))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
                if (pPlayer->HasSpell(S_SWORD))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 10);
                break;
            }
        }

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    void SendActionMenu (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        switch (uiAction)
        {
        case GOSSIP_ACTION_TRADE:
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_TRAIN:
            pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
            break;
            //Learn Armor/Weapon
        case GOSSIP_ACTION_INFO_DEF + 1:
            if (!pPlayer->HasSpell(S_ARMOR))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_ARMOR, true);
                //_Creature->CastSpell(pPlayer, S_REP_ARMOR, true);
            }
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            if (!pPlayer->HasSpell(S_WEAPON))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_WEAPON, true);
                //_Creature->CastSpell(pPlayer, S_REP_WEAPON, true);
            }
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
            //Unlearn Armor/Weapon
        case GOSSIP_ACTION_INFO_DEF + 3:
            if (HasWeaponSub(pPlayer))
            {
                //unknown textID (TALK_MUST_UNLEARN_WEAPON)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
            }
            else if (EquippedOk(pPlayer, S_UNLEARN_WEAPON))
            {
                if (pPlayer->HasEnoughMoney(DoLowUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_WEAPON, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_WEAPON);
                    pPlayer->ModifyMoney(-DoLowUnlearnCost(pPlayer));
                    pCreature->CastSpell(pPlayer, S_REP_ARMOR, true);
                    pPlayer->CLOSE_GOSSIP_MENU();
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
            {
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
                pPlayer->CLOSE_GOSSIP_MENU();
            }
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            if (EquippedOk(pPlayer, S_UNLEARN_ARMOR))
            {
                if (pPlayer->HasEnoughMoney(DoLowUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_ARMOR, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_ARMOR);
                    pPlayer->ModifyMoney(-DoLowUnlearnCost(pPlayer));
                    pCreature->CastSpell(pPlayer, S_REP_WEAPON, true);
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
            //Learn Hammer/Axe/Sword
        case GOSSIP_ACTION_INFO_DEF + 5:
            pPlayer->CastSpell(pPlayer, S_LEARN_HAMMER, true);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            pPlayer->CastSpell(pPlayer, S_LEARN_AXE, true);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 7:
            pPlayer->CastSpell(pPlayer, S_LEARN_SWORD, true);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
            //Unlearn Hammer/Axe/Sword
        case GOSSIP_ACTION_INFO_DEF + 8:
            if (EquippedOk(pPlayer, S_UNLEARN_HAMMER))
            {
                if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_HAMMER, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_HAMMER);
                    pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 9:
            if (EquippedOk(pPlayer, S_UNLEARN_AXE))
            {
                if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_AXE, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_AXE);
                    pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 10:
            if (EquippedOk(pPlayer, S_UNLEARN_SWORD))
            {
                if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_SWORD, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SWORD);
                    pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        }
    }

    void SendConfirmLearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 11191:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID (TALK_HAMMER_LEARN)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 11192:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID (TALK_AXE_LEARN)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 11193:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID (TALK_SWORD_LEARN)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    void SendConfirmUnlearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 11146:          //Ironus Coldsteel
            case 11178:          //Borgosh Corebender
            case 5164:          //Grumnus Steelshaper
            case 11177:          //Okothos Ironrager
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(pPlayer), false);
                //unknown textID (TALK_UNLEARN_AXEORWEAPON)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;

            case 11191:
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false);
                //unknown textID (TALK_HAMMER_UNLEARN)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 11192:
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false);
                //unknown textID (TALK_AXE_UNLEARN)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 11193:
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(pPlayer), false);
                //unknown textID (TALK_SWORD_UNLEARN)
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiSender)
        {
        case GOSSIP_SENDER_MAIN:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_LEARN:
            SendConfirmLearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_UNLEARN:
            SendConfirmUnlearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_CHECK:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        }
        return true;
    }
};

/*###
 # engineering trinkets
 ###*/

enum eEngineeringTrinkets
{
    NPC_ZAP = 14742, NPC_JHORDY = 14743, NPC_KABLAM = 21493, NPC_SMILES = 21494,

    SPELL_LEARN_TO_EVERLOOK = 23490, SPELL_LEARN_TO_GADGET = 23491, SPELL_LEARN_TO_AREA52 = 36956, SPELL_LEARN_TO_TOSHLEY = 36957,

    SPELL_TO_EVERLOOK = 23486, SPELL_TO_GADGET = 23489, SPELL_TO_AREA52 = 36954, SPELL_TO_TOSHLEY = 36955
};

#define GOSSIP_ITEM_ZAP         "[PH] Unknown"
#define GOSSIP_ITEM_JHORDY      "I must build a beacon for this marvelous device!"
#define GOSSIP_ITEM_KABLAM      "[PH] Unknown"
#define GOSSIP_ITEM_SMILES      "[PH] Unknown"

class npc_engineering_tele_trinket: public CreatureScript
{
public:
    npc_engineering_tele_trinket () :
            CreatureScript("npc_engineering_tele_trinket")
    {
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        uint32 NpcTextId = 0;
        std::string GossipItem;
        bool CanLearn = false;

        if (pPlayer->HasSkill(SKILL_ENGINEERING))
        {
            switch (pCreature->GetEntry())
            {
            case NPC_ZAP:
                NpcTextId = 7249;
                if (pPlayer->GetBaseSkillValue(SKILL_ENGINEERING) >= 260 && pPlayer->HasSpell(S_GOBLIN))
                {
                    if (!pPlayer->HasSpell(SPELL_TO_EVERLOOK))
                    {
                        CanLearn = true;
                        GossipItem = GOSSIP_ITEM_ZAP;
                    }
                    else if (pPlayer->HasSpell(SPELL_TO_EVERLOOK))
                        NpcTextId = 0;
                }
                break;
            case NPC_JHORDY:
                NpcTextId = 7251;
                if (pPlayer->GetBaseSkillValue(SKILL_ENGINEERING) >= 260 && pPlayer->HasSpell(S_GNOMISH))
                {
                    if (!pPlayer->HasSpell(SPELL_TO_GADGET))
                    {
                        CanLearn = true;
                        GossipItem = GOSSIP_ITEM_JHORDY;
                    }
                    else if (pPlayer->HasSpell(SPELL_TO_GADGET))
                        NpcTextId = 7252;
                }
                break;
            case NPC_KABLAM:
                NpcTextId = 10365;
                if (pPlayer->GetBaseSkillValue(SKILL_ENGINEERING) >= 350 && pPlayer->HasSpell(S_GOBLIN))
                {
                    if (!pPlayer->HasSpell(SPELL_TO_AREA52))
                    {
                        CanLearn = true;
                        GossipItem = GOSSIP_ITEM_KABLAM;
                    }
                    else if (pPlayer->HasSpell(SPELL_TO_AREA52))
                        NpcTextId = 0;
                }
                break;
            case NPC_SMILES:
                NpcTextId = 10363;
                if (pPlayer->GetBaseSkillValue(SKILL_ENGINEERING) >= 350 && pPlayer->HasSpell(S_GNOMISH))
                {
                    if (!pPlayer->HasSpell(SPELL_TO_TOSHLEY))
                    {
                        CanLearn = true;
                        GossipItem = GOSSIP_ITEM_SMILES;
                    }
                    else if (pPlayer->HasSpell(SPELL_TO_TOSHLEY))
                        NpcTextId = 0;
                }
                break;
            }
        }

        if (CanLearn)
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GossipItem, pCreature->GetEntry(), GOSSIP_ACTION_INFO_DEF+1);

        pPlayer->SEND_GOSSIP_MENU(NpcTextId ? NpcTextId : pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
            pPlayer->CLOSE_GOSSIP_MENU();

        if (uiSender != pCreature->GetEntry())
            return true;

        switch (uiSender)
        {
        case NPC_ZAP:
            pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_EVERLOOK, false);
            break;
        case NPC_JHORDY:
            pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_GADGET, false);
            break;
        case NPC_KABLAM:
            pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_AREA52, false);
            break;
        case NPC_SMILES:
            pPlayer->CastSpell(pPlayer, SPELL_LEARN_TO_TOSHLEY, false);
            break;
        }

        return true;
    }
};

/*###
 # start menues leatherworking
 ###*/

class npc_prof_leather: public CreatureScript
{
public:
    npc_prof_leather () :
            CreatureScript("npc_prof_leather")
    {
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());
        if (pCreature->isVendor())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
        if (pCreature->isTrainer())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);

        uint32 eCreature = pCreature->GetEntry();

        if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && pPlayer->getLevel() > 49)
        {
            switch (eCreature)
            {
            case 7866:          //Peter Galen
            case 7867:          //Thorkaf Dragoneye
                if (pPlayer->HasSpell(S_DRAGON))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
                break;
            case 7868:          //Sarah Tanner
            case 7869:          //Brumn Winterhoof
                if (pPlayer->HasSpell(S_ELEMENTAL))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
                break;
            case 7870:          //Caryssia Moonhunter
            case 7871:          //Se'Jib
                if (pPlayer->HasSpell(S_TRIBAL))
                    pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
                break;
            }
        }

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    void SendActionMenu (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        switch (uiAction)
        {
        case GOSSIP_ACTION_TRADE:
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_TRAIN:
            pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
            break;
            //Unlearn Leather
        case GOSSIP_ACTION_INFO_DEF + 1:
            if (EquippedOk(pPlayer, S_UNLEARN_DRAGON))
            {
                if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_DRAGON, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_DRAGON);
                    pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            if (EquippedOk(pPlayer, S_UNLEARN_ELEMENTAL))
            {
                if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_ELEMENTAL, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_ELEMENTAL);
                    pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            if (EquippedOk(pPlayer, S_UNLEARN_TRIBAL))
            {
                if (pPlayer->HasEnoughMoney(DoMedUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_TRIBAL, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_TRIBAL);
                    pPlayer->ModifyMoney(-DoMedUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        }
    }

    void SendConfirmUnlearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 7866:          //Peter Galen
            case 7867:          //Thorkaf Dragoneye
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 7868:          //Sarah Tanner
            case 7869:          //Brumn Winterhoof
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 7870:          //Caryssia Moonhunter
            case 7871:          //Se'Jib
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiSender)
        {
        case GOSSIP_SENDER_MAIN:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_UNLEARN:
            SendConfirmUnlearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_CHECK:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        }
        return true;
    }
};

/*###
 # start menues tailoring
 ###*/

bool HasTailorSpell (Player* pPlayer)
{
    if (pPlayer->HasSpell(S_MOONCLOTH) || pPlayer->HasSpell(S_SHADOWEAVE) || pPlayer->HasSpell(S_SPELLFIRE))
        return true;
    return false;
}

class npc_prof_tailor: public CreatureScript
{
public:
    npc_prof_tailor () :
            CreatureScript("npc_prof_tailor")
    {
    }

    bool OnGossipHello (Player* pPlayer, Creature* pCreature)
    {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());
        if (pCreature->isVendor())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
        if (pCreature->isTrainer())
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);

        uint32 eCreature = pCreature->GetEntry();
        //TAILORING SPEC
        if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 350 && pPlayer->getLevel() > 59)
        {
            if (pPlayer->GetQuestRewardStatus(10831) || pPlayer->GetQuestRewardStatus(10832) || pPlayer->GetQuestRewardStatus(10833))
            {
                switch (eCreature)
                {
                case 22213:          //Gidge Spellweaver
                    if (!HasTailorSpell(pPlayer))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
                    if (pPlayer->HasSpell(S_SPELLFIRE))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
                    break;
                case 22208:          //Nasmara Moonsong
                    if (!HasTailorSpell(pPlayer))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
                    if (pPlayer->HasSpell(S_MOONCLOTH))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
                    break;
                case 22212:          //Andrion Darkspinner
                    if (!HasTailorSpell(pPlayer))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
                    if (pPlayer->HasSpell(S_SHADOWEAVE))
                        pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 6);
                    break;
                }
            }
        }

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    void SendActionMenu (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        switch (uiAction)
        {
        case GOSSIP_ACTION_TRADE:
            pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
            break;
        case GOSSIP_ACTION_TRAIN:
            pPlayer->SEND_TRAINERLIST(pCreature->GetGUID());
            break;
            //Learn Tailor
        case GOSSIP_ACTION_INFO_DEF + 1:
            if (!pPlayer->HasSpell(S_SPELLFIRE) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_SPELLFIRE, true);
                pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            if (!pPlayer->HasSpell(S_MOONCLOTH) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_MOONCLOTH, true);
                pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            if (!pPlayer->HasSpell(S_SHADOWEAVE) && pPlayer->HasEnoughMoney(DoLearnCost(pPlayer)))
            {
                pPlayer->CastSpell(pPlayer, S_LEARN_SHADOWEAVE, true);
                pPlayer->ModifyMoney(-DoLearnCost(pPlayer));
            }
            else
                pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
            //Unlearn Tailor
        case GOSSIP_ACTION_INFO_DEF + 4:
            if (EquippedOk(pPlayer, S_UNLEARN_SPELLFIRE))
            {
                if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_SPELLFIRE, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SPELLFIRE);
                    pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            if (EquippedOk(pPlayer, S_UNLEARN_MOONCLOTH))
            {
                if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_MOONCLOTH, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_MOONCLOTH);
                    pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            if (EquippedOk(pPlayer, S_UNLEARN_SHADOWEAVE))
            {
                if (pPlayer->HasEnoughMoney(DoHighUnlearnCost(pPlayer)))
                {
                    pPlayer->CastSpell(pPlayer, S_UNLEARN_SHADOWEAVE, true);
                    ProfessionUnlearnSpells(pPlayer, S_UNLEARN_SHADOWEAVE);
                    pPlayer->ModifyMoney(-DoHighUnlearnCost(pPlayer));
                }
                else
                    pPlayer->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, 0, 0);
            }
            else
                pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
            pPlayer->CLOSE_GOSSIP_MENU();
            break;
        }
    }

    void SendConfirmLearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 22213:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 22208:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 22212:
                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    void SendConfirmUnlearn (Player* pPlayer, Creature* pCreature, uint32 uiAction)
    {
        if (uiAction)
        {
            uint32 eCreature = pCreature->GetEntry();
            switch (eCreature)
            {
            case 22213:          //Gidge Spellweaver
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 22208:          //Nasmara Moonsong
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            case 22212:          //Andrion Darkspinner
                pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, uiAction, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(pPlayer), false);
                //unknown textID ()
                pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
                break;
            }
        }
    }

    bool OnGossipSelect (Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiSender)
        {
        case GOSSIP_SENDER_MAIN:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_LEARN:
            SendConfirmLearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_UNLEARN:
            SendConfirmUnlearn(pPlayer, pCreature, uiAction);
            break;
        case GOSSIP_SENDER_CHECK:
            SendActionMenu(pPlayer, pCreature, uiAction);
            break;
        }
        return true;
    }
};

/*###
 #
 ###*/

void AddSC_npc_professions ()
{
    new npc_prof_alchemy;
    new npc_prof_blacksmith;
    new npc_engineering_tele_trinket;
    new npc_prof_leather;
    new npc_prof_tailor;
}
